
Texture Artist
Snaphunt Pte Ltd| Date Posted: 7-Dec-2019
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Job Nature:
Permanent
Position Level:
Entry Level, Experienced
Job Category:
Qualification:
Diploma, Bachelor's / Honours, Masters / PhD
Job Description
The Offer
- Role at a top game development studio in the APAC region
- Excellent compensation package
The Employer
Our client is a leading game development studio in Asia Pacific with a presence in Singapore more than a decade. The Singapore office has a multicultural team with over 30 different nationalities and is rapidly expanding as a result of the company's continued success in creating memorable gameplay experiences.
The Job
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures
- Be a strong team member of the Organic Team that creates the natural environment of the game world
- Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
- Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
The Profile
- You have knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
- Good knowledge on Substance Designer for procedural texture creation
- Knowledge in Substance Painter & Photoshop, 3ds Max, Zbrush & other 3rd Party texturing programs like, Xnormal, Quixel, Ndo etc.
- Strong artistic sense with an eye for detail, composition and value/colour theory.
- Basic traditional drawing and hand painting skills
- Basic knowledge in modelling & UV
- You are a good team player who is open to feedback and adapts well to change
ref: 76589071
Company Overview |
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